Home Project-material DESIGN AND IMPLEMENTATION OF E-LEARNING SYSTEM FOR NATIONAL OPEN UNIVERSUTY OF NIGERIA (NOUN)

DESIGN AND IMPLEMENTATION OF E-LEARNING SYSTEM FOR NATIONAL OPEN UNIVERSUTY OF NIGERIA (NOUN)

Dept: COMPUTER SCIENCE File: Word(doc) Chapters: 1-5 Views: 11

Abstract

E-learning refers to the use of various kinds of electronic media and information and communication technologies (ICT) in education. The major objective of this research was to design a system that will facilitate the development of information technology, reveal the use and technology of wireless network to the user, provide alternative way of attaining education and reduce examination mal-practice. The researcher adopted Object-Oriented Analysis and Design (OOAD) Methodology because it’s the most suitable for the study. The data collection method used by the researcher were the interview, internet and external materials method. The system is successfully activated, tested and termed to be running efficiently. The instruments used in the designing the system were Hypertext Markup Language (HTML), Cascading Style Sheet (CSS) and Personal Homepage Preprocessor (PHP). These languages were chosen because of their easy syntax and features for developing windows based appl

CHAPTER ONE

INTRODUCTION

1.1 

Background of the Study

Learning is one of the vital human activities that require concentration blended with interactivity, clear and distinct understanding of the facts been stated or discussed, high communication skills and techniques, attractive learning such as colorful pictorial presentations of information among others. Nevertheless, all not learning process is considered to be effective. Effective could be assumed to had been achieved if about hundred percent (100%), of population lectured assimilate the knowledge and/or ideas across; this is quite different when the population size is very high and there is existences of certain unconducive learning conditions such as noise, poor ventilation, and extreme temperatures (Harteis et al. 2010).

According to Taha, (2007) for effective learning to take place, it is dependent on many factors. In most cases, these factors arise from the teachers, the students, the teaching and learning media or materials, and the learning environment with its structures. For instance, if a teacher lacks communication skills and techniques, the students, will find it difficult to comprehend, if the necessary media or materials required for teaching and learning is not provided or if the provision is inadequate, the understanding of the subject topic or issue been discussed might be impaired. In addition, the duration for teaching and learning, the rate of understanding and individual learning style effect the assimilation of knowledge by the students; and may have impact on the extent to which the teacher covers the teaching scheme. These factors will, certainly, hamper the effective teaching and learning by the teacher and by the students respectively (Taha, 2007).

E-learning refers to the use of various kinds of electronic media and information and communication technologies (ICT) in education. E-learning is an inclusive terminology that encompasses all forms of educational technology that electronically or technologically support learning and teaching. Depending on whether a particular aspect, component or delivery method is given emphasis, e-learning may be termed technology-enhanced learning (TEL), computer-based training (CBT), internet-based training (IBT), web-based training (WBT), online education, virtual education, or digital educational collaboration. E-learning is an inclusive terminology for all forms of educational technology that electronically or technologically support learning and teaching. Bernard Luskin advocates that the (e) should be interpreted to mean exciting, energetic, enthusiastic, emotional, extended, excellent, and educational in addition to electronic. This broad interpretation focuses on new applications and developments, and also brings learning and media psychology into consideration (Dublin, 2003).

The worldwide e-learning industry was estimated to be over $48 billion in 2000 according to conservative estimates. Developments in internet and multimedia technologies are the basic enabler of e-learning, with consulting, content, technologies, services and support being identified as the five key sectors of the e-learning industry. Information and communication technologies (ICT) are used extensively by young people (Adkins, 2013).

E-learning has given people in college accessibility to data, wherever one looks data of e-learning is there, there are many different sometimes mobile devices as well as their many ways that these benefit people around the globe anytime, anywhere access to data. This can improve interactions between students and their instructors for their classes, this can allow students with tools which they can use for different purposes and use independently supports problem base actions. There are also ways that it can deter people from actually learning as pointed out, it may make it easier to chat taking someone away from learning and into talking to someone through Face book it also gives them the ability to cheat through online test and quizzes having the ability to look for the answer using Google it always a possibility. This also can give tech-savvy students an advantage over non-technical students. Over all e-learning through technology will most likely be seen more and more in today’s college environment. Approaches to e-learning require a focus on students providing them with tools to support their shared activities and problem based activities.



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